Voxelmanip Forums
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-07-03 21:25, in Infinitest... Minetest game inspired by Infiniminer Link | ID: 146
Looks really cool, I'm stoked!

Oh and are those skins supposed to look like Quote from Cave Story? :D
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-07-03 10:53, in Banned For. Link | ID: 142
Banned for banning me for something related to my post layout when your post layout is forked from mine. Right back at ya!
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-07-03 10:32, in Banned For. Link | ID: 140
Banned for abusing spoilers. :P

Jokes aside yeah I probably should rework the spoilers to collapse since that's what spoiler tags always seem to be used for rather than covering up spoilers.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-07-02 23:15, in What tracker song are you listening to right now? Link | ID: 135
Interesting song name there. :eyeshift:

I've been listening to 12oz.s3m's baseline, which is channels 8-12. I like the rest of the song (reminds me of Spyra's Birds on the Wire), but I like myself some good base too. :D
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-07-02 23:10, in Forum game request thread Link | ID: 134
Erm, "word chain" could describe many kinds of forum games... @_@

I have a hard time being bothered to "approve" forum game ideas so I decided to just open up creating new threads in here without a request first. Feel free to make a new thread for it now.

(And for other people... The rule in TS still applies when making threads here!)
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-07-02 23:04, in Posted from Opera Mini 8 (J2ME) on a SE W810i (edited 2022-07-02 23:04) Link | ID: 133
Huh, does that old Opera Mini feature phone version really support modern encryption standards, or did you do some kind of proxy to go onto this site? lol ninja'd, that answers that...

Funny thing, a long while ago I played around with the Opera browser on an old Sony Ericsson J2ME phone we have lying around, trying to go onto websites with it and laughing at how badly everything fit on a screen that was literally only a couple ten thousand pixels in resolution. It's amazing how far the mobile internet has gotten, from WAP and the like on laughably tiny screens to near-desktop site experiences on large soap dish sized screens at high resolutions. :D

...You have to admit though, the mobile games back then were probably more fun, even though they usually were limited to being as small as 64kb(!) for widest compatibility. I'm too young to have experienced it myself back in the day (Android 2.x is basically the earliest I experienced), but I could at least look back on it with second-hand nostalgia with old feature phones lying around and J2ME emulators.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-07-02 11:06, in The Voxelmanip First Thread (edited 2022-07-02 11:07) Link | ID: 126
/me wonders if ROller-chan will eventually set up an IRC channel for this on some obscure network...
Hmm good idea, an IRC channel for this place would be cool.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-07-01 21:52, in Infinitest... Minetest game inspired by Infiniminer Link | ID: 118
Yeah I'd definitively be up to run a server when it's in a playable state.

Although that crappy Windows 8 laptop could probably be enough if it was running some kind of lightweight Linux distro onto it, don't dismiss it too quickly. I'd even go out on a limb to say that it would probably be more than enough to host an Infinitest server. :)

Like, the Minecraftn't server is sitting on my VPS (the same one that hosts this forum) with 2GB of RAM & 1 vCore, it uses half a gig at most (memory usage usually steadily increases with uptime, restarting regularily will fix it) and doesn't really break a sweat in terms of CPU usage (never really goes above 25%). You don't need much resources to run a Minetest server with games that aren't a bloated mod soup with lots of stuff being run on each tick.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-07-01 20:50, in Infinitest... Minetest game inspired by Infiniminer Link | ID: 116
Ooh that sounds like a pretty interesting idea! I actually remember playing the original Infiniminer a long time ago but there weren't any servers online anymore so I couldn't actually do much other than run a local server and mess around with the game mechanics alone.

So I'm very interested in seeing how this will end up looking like, maybe even running a server with it when that becomes a thing. :)
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-07-01 14:10, in The Voxelmanip First Thread Link | ID: 109
PHP my precious... Just skip the fact this forum's codebase originates from what is probably the worst PHP codebase known to man. :LOL:

Okay, it's actually based off of a fork that's of significantly better quality but it's still not up to the quality that principia-web is. It doesn't use any kind of templating but... it's so no-frills and compact, there's just something fun about having such a small (<4KLOC) self-contained codebase.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-07-01 12:00, in Cubedise Link | ID: 105
Sometimes it gets fixed just by restarting the game in my experience, first time I launched the game it faded into a black screen permanently but was fixed on the next startups.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-07-01 11:58, in The Vending Machine Link | ID: 104
It tries to dispense a pack of crackers but it gets stuck halfway, you end up having to bang at the vending machine to get it to fall down.

*inserts a coin*
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-07-01 11:20, in Delivery of internet media is STILL a giant clusterfuck (edited 2022-07-01 11:37) Link | ID: 102
I'm just gonna go out and say that WEBP is literal Google propaganda and I hate it.

Essentially it's a single image encoded like it's a video file, and it can be either lossless (PNG-esque) or lossy (JPEG-esque). It can have an alpha channel in either case (lossy transparency... yuck) and I think even animated (...well that would just turn them into WEBMs wouldn't they, and that's a completely different can of worms).

So, WEBP could replace essentially all image formats on the web just with that. But Google also claims that these image files have significantly better compression rates than the other file formats. This is a whole load of bullshit and clever marketing swayed in favour of WEBP.

For PNG, Google cherrypicks an optimal WEBP filesize and pits that against a subparly optimised PNG file, claiming an about ~25% filesize reduction. Meanwhile, if you were to aggressively optimise PNG files with the optimal optipng arguments (like we in the Minetest community do), you could see that a PNG is essentially just a handful of bytes larger than a WEBP. Nothing anyone honestly should worry about.

For JPEG, Google uses cjpeg as part of the reference JPEG specification, and claims lossy WEBPs beat a JPEG at the same quality level at up to 34% reduction of the image size. Thing is, the reference implementation write pretty shoddily encoded images (they're perfectly fine, just the filesize is larger than they could be). And there is this thing called mozjpeg which offers significantly better compression ratio for encoding images using the JPEG format. You could just feed your poorly encoded JPEG images into that and reduce the filesize similar to optimising PNG images with optipng, and like magic it now becomes more or less the same size as an equivalent WEBP.

When all that propaganda is thrown away, you're left with a slightly less supported PNG/JPEG format. No real filesize wins to be had, people will usually need to provide both WEBP and PNG/JPEG as a fallback which leads to having to develop such a pipeline for assets and effectively doubling the size of your images being stored.

In reality, you could just run optimisers on the existing formats to shave off filesizes for everyone (image editors save A LOT of useless junk and may also have a lower compression ratio to make it faster. A typical 16x16 texture saved to PNG with GIMP with default settings is 4-5k. optipng brings that down to a mere hundred bytes usually).

However in WEBP's defense, it has actually gained pretty much widespread adoption that it's become slightly easier to deal with them. E.g. Gwenview can view WEBP images and GIMP can edit, save and convert them. I'm honestly more pissed over places like Wikia/Fandom converting all their uploaded PNG images into lossy WEBP images, destroying things like pixelated texture images in the process.

I could probably go on about other formats... how GIF is essentially a dead format nowadays due to its colour limitations and large filesize, most "GIF"s you see are in reality looped mp4 or WEBM files (or even an animated PNG image), or what the deal with WEBM is compared to mp4 and why any mp4 files I try to convert into WEBM with ffmpeg turns into low-bitrate blobby goo, and all the other "video-format-as-image-format"s that have popped up (HEIC, AVIF...). But that can probably wait for another post.

For all intents and purposes, a stack of well optimised (a)PNG, JPEG and SVG images should fit well enough for any website. Video I don't know, but I'd be gravitating towards just mp4.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-30 15:28, in Cubedise Link | ID: 93
Danil introduced me to this game called Cubedise, a game by Rexet Studio from back in 2014 which now has essentially fallen under the radar, being seemingly forgotten by the original developers.

It's a 3D game where you do parkour and stuffs in a voxel-looking world. There's some cubes you can press to disappear, to fling you up, and add new cubes. It also gives me Mirror's Edge vibes for some reason.

I quite like the music, so I decided to upload the full soundtrack onto YouTube, if anyone is interested. (the original music files can be found by opening the Unity assets folder with Asset Studio and exporting the sound files from there)

As is tradition with old Android games, it has been completely delisted from Google Play so here is a link to download the latest version from IA:
Cubedise v1.09 (35.8MB)
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-29 21:03, in The Vending Machine Link | ID: 86
The machine starts to rumble, and all the other coins inserted previously tumble out. Jackpot!

*inserts a coin*
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-29 20:56, in The Vending Machine Link | ID: 83
You get a pair of socks. How random.

*inserts a coin*
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-29 20:53, in Change the registration question Link | ID: 82
No.
ugh fine, I'll just get rid of the security question altogether, until it becomes necessary sometime later down the line. can't have fun with my own forum anymore -_-
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-29 20:42, in Furnace: a multi-system, cross-platform tracker Link | ID: 81
Oh man that UI looks like if MilkyTracker and Dear Imgui had a baby, I love it! :LOL:

Also I noticed it doesn't support the standard tracker music formats though... I guess it's more focused on emulating the chiptune capabilities of certain sound hardware? Still looks really cool, wish I had more music skills at my disposal than piecing together a bunch of notes that sound decent from a single sample bundled with OpenMPT.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-29 20:02, in i made this thread in lynx Link | ID: 80
I could also just make something like I did on principia-web where you can bypass the HTTPS redirect using a cookie, and then use regular HTTP without getting redirected. It's not like this site is proxied through Cloudflare, so that would be possible for me to implement. I just don't want accidental downgrading to insecure HTTP to happen but that it will be a very deliberate action done on a device that does not support the newest TLS versions.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-29 19:33, in The Voxelmanip First Thread Link | ID: 79
but I'm glad we have our cute owner ROllerozxa actually providing somewhere for this seemingly 'lost' middle ground.
Am I really that cute... :eyeshift:

But yeah, this forum is kind of unique in that regard nowadays, even when not considering the community aspect of it.

Modern forums (*shudders* Discourse...) act more like social media or instant messaging with things like post reactions and likes, some kind of reputation or score system to go along with that, and even shit like typing notifications whenever you're about to make a post (who thought that was a good idea??). Here there's... well none of that other than maybe your postcount but whether that is such a big deal I don't know.