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foodyummy |
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Posted on 2023-04-16 22:07, in Infinitest... Minetest game inspired by Infiniminer (edited 2023-04-29 21:38) Link | ID: 629 |
Posts: 13 Joined: 2022-06-27 |
Well, it's been over half a year since I last posted here... since then, Infinitest was pretty much dead, I'm sorry ![]() To be honest, I had frankly lost interest in the project as I had other things to do with my life. I had ultimately lost interest in Minetest modding, and in this forum. I was also concerned that very few other people would be interested in the game as well. While I am grateful that at least ROller seemed to care about Infinitest, I feel that as a competetive game, it seems to beckon for more interest and more potential players. Y'know what I mean? However, as much as I was worried about Infinitest having too small of a community, I was also concerned if the game were to suddenly explode into too large of a community for me to handle. I was concerned about server maintenance. I don't think I can necessarily afford to run a server out of my own home, let alone cope with attempting to moderate it. While I am also grateful to ROller that they offered to run a server for me, I don't want to feel like I am adding an extra hassle for them if that were to happen. ![]() And, well, to be even more honest, I did not really have much of a direction or concrete plan in mind for the game in the first place... ![]() I'm very sorry if a couple people on this forum were excited about Infinitest and now it seems as if I am letting them down. However... Infinitest might still live on (even if as a zombie). I do have some free time, and I might try programming Lua again. I don't necessarily want to reply "yes" or "no" as to the question of whether I will work on Infinitest again, so... maybe I'll just respond with a "well, I'll try it again and let's see" ¯\_(ツ)_/¯ |
foodyummy |
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Posted on 2023-01-02 00:43, in Linux/BSD general (edited 2023-01-02 01:06) Link | ID: 612 |
Posts: 13 Joined: 2022-06-27 |
Happy new year everyone! Alright, so I'm considering switching to Arch, like you roller ![]() ![]() I've done plenty of reading and I've been using linux for a while so maybe I know a tiny bit about what I'm actually doing!?!? but feel free to correct me on anything ![]() But I've actually been meaning to ask for a while since I got back from my trip: do you folks have any recommendations for desktop environments, window managers, boot loaders, etc.? I was thinking about using LXDE (i saw you guys talking about it in the thread) with Openbox and GRUB, but is there anything that might be "better" so to speak? Is there anything else I should keep note of before really diving into arch? I know a bit about how to use pacman and stuff, and I've attempted to use it to install the OS before my hard drive just started spitting out (Input/output error) and crap like that. Like, I know pacman -Syu and whatnot, but is there anything else I should know that I don't?(Is this the first time someone's used code formatting in a forum post!?!?!?) Thank you for your time ![]() |
foodyummy |
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Posted on 2022-11-29 17:04, in Infinitest... Minetest game inspired by Infiniminer (edited 2022-11-29 17:05) Link | ID: 594 |
Posts: 13 Joined: 2022-06-27 |
Well, I won't be able to post anything for the next few days (as if I've posted anything during the last few lol) as I'll be helping out some family with their moving. I'm going a few states away for the next four days. That means literally sitting in a car for like eight hours there and back... real fun. ![]() Don't worry, though, the project is still very much alive ![]() ![]() |
foodyummy |
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Posted on 2022-11-18 22:34, in Infinitest... Minetest game inspired by Infiniminer Link | ID: 573 |
Posts: 13 Joined: 2022-06-27 |
Well, on the 16th I had promised to post about some of my ideas concerning how to "flesh out" Infinitest. The project's still alive, you know ![]() As I said in the first post, I don't think the game will be an exact port of Infiniminer (sorry if that's what you've been looking for ![]() Originally I had hosted the rough draft on google drive, but I don't know if anybody actually clicked the link. I think it'll get more visibility if it were posted directly in the forum (besides, I think it'll help spur discussion a bit ![]() I'd still like to keep my posts relatively easy to digest, though! So I think I'd probably be posting about the game concept in sections. And, of course, I'd much rather be using plenty of images to help describe my concepts. After all a picture's worth a thousand words ![]() But I don't think anything is ready to post today, I've still got some proofreading to do ¯\_(ツ)_/¯ |
foodyummy |
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Posted on 2022-11-17 05:18, in Infinitest... Minetest game inspired by Infiniminer (edited 2023-05-02 02:04) Link | ID: 570 |
Posts: 13 Joined: 2022-06-27 |
Gee, it's been months since I last posted here... I'd completely forgotten about the whole site! I guess to be fair, it's kind of easy to... It's such a small little corner of the web. Not that I'm complaining ![]() Any more progress on this? Sounds wonderful! ![]() ![]() I mean, looking on the bright side, the code was kinda crappy anyway ![]() ![]() I was actually thinking about playing the original Infiniminer some more (on that windows 8 laptop) to try and get a more solid idea of what I'm modelling my own work after. However, I would also like to take my own project some steps further. I've got plenty of ideas on how to flesh out Infinitest. I think I might post about them tomorrow and see what some of you on the forum think! ![]() I've also got a Github account up and running, and I've even made a repo for the game! https://github.com/foodyummy/infinitest Granted, it's empty right now lol but hopefully soon I'll actually figure out how github even works and start filling it out. |
foodyummy |
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Posted on 2022-07-04 15:34, in Infinitest... Minetest game inspired by Infiniminer Link | ID: 149 |
Posts: 13 Joined: 2022-06-27 |
Oh and are those skins supposed to look like Quote from Cave Story? ![]() |
foodyummy |
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Posted on 2022-07-03 17:27, in Infinitest... Minetest game inspired by Infiniminer (edited 2023-04-29 21:36) Link | ID: 145 |
Posts: 13 Joined: 2022-06-27 |
Phew... after a couple of days I've managed all this! ![]() ![]() Of course it's still unfinished though ... But i think i've got a solid teaming system going on, although it doesn't have proper randomizing of players yet. I also have the code for starting games, ending them, announcing it all, and tallying score. In between the games there are short interludes. Right now the games are ten seconds long with five second interludes lol The game can generate small maps (64x64x64) on the fly , using a dumb workaround with register_on_generated() and *probably exploiting* emerge_area and delete_area. I was actually kinda stumped on that one for like a day. ![]() Anyway, mapgen only generates one map right now, using the world seed, although I think it'll be pretty simple to randomize the seeds for the perlin noise. The pickaxe can dig the dirt nodes (from a minecraft player's perspective i know that sounds cursed), but other than that none of the other tools in my hotbar (axe, trowel and slingshot) are functional yet. The fifth hotbar slot is reserved for class-specific equips. I'd like to go on about more of the game's mechanics and such but I guess i'd like to keep my posts relatively short cause I know how everyone feels about big ol' walls of text lol |
foodyummy |
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Posted on 2022-07-01 22:42, in Infinitest... Minetest game inspired by Infiniminer Link | ID: 120 |
Posts: 13 Joined: 2022-06-27 |
Ah, I see. Yeah, maybe I was just a little bit biased ... Thanks for correcting me. Maybe the laptop isn't so crappy after all ![]() |
foodyummy |
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Posted on 2022-07-01 21:08, in Infinitest... Minetest game inspired by Infiniminer (edited 2023-04-29 21:36) Link | ID: 117 |
Posts: 13 Joined: 2022-06-27 |
So I'm very interested in seeing how this will end up looking like, maybe even running a server with it when that becomes a thing. ![]() Yeah, I'm interested to see where the project goes too. I'm actually reading up on some of minetest's docs right now and I'm excited to really get into programming it! |
foodyummy |
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Posted on 2022-07-01 19:49, in Infinitest... Minetest game inspired by Infiniminer (edited 2023-04-29 21:37) Link | ID: 114 |
Posts: 13 Joined: 2022-06-27 |
Well, there's my little Minetest game I've just started working on for the past few days and I guess it's kind of experimental, but here goes I guess lol So maybe some of you know that Minecraft was inspired by this real obscure game called Infiniminer. It was made by some guys called Zachtronics back in the day of like 2009. It's a competitive game: two teams of miners, red and blue, dig for gold and diamonds and return them to the surface to make money. The team with the most money wins. Of course, people got kind of bored of that after a while and just started building stuff, and, well ... the rest is history ![]() (The description is kind of simple and doesn't do it much "justice" I guess. there's a lot more mechanics, such as player classes, interesting block types with unique abilities, etc.) But I thought, well, since there's already plenty of stuff on Minetest for builders, maybe I felt there could be a niche for Infiniminer's original concept. Kind of re-discovering that competitive twist to digging and building. I haven't really started seriously coding yet as I've been working on the design and concept. But I don't think the game will be an exact clone of Infiniminer, as I imagine maybe there could be some Minecraft-inspired content (trees that supply wood, rivers to pan for gold in, etc.) But to be honest I'm still kind of trying to figure out Minetest in terms of how to program it, so I'm sorry if my code is really rough. I'm trying to improve. I'd still like to put the code on github once I get a basic alpha going on though. So i guess if anybody wants to help me improve my crappy code I'd sure appreciate that ![]() |
foodyummy |
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Posted on 2022-06-27 23:42, in The Voxelmanip Classic Server! Link | ID: 49 |
Posts: 13 Joined: 2022-06-27 |
Oh well, I did it in the sky as a crappy attempt at protection against greifers LOL although yeah I think it looks kinda cute. Kinda kitschy almost ![]() |
foodyummy |
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Posted on 2022-06-27 23:23, in The Voxelmanip First Thread Link | ID: 47 |
Posts: 13 Joined: 2022-06-27 |
Whoopsie, forgot I was supposed to introduce myself here, I did it in the Minetest thread instead XD |
foodyummy |
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Posted on 2022-06-27 23:21, in The Voxelmanip Classic Server! Link | ID: 46 |
Posts: 13 Joined: 2022-06-27 |
Well I guess here's my little introduction onto this forum ... Thanks for the help with the security question Roller, I've only been like 2 years outta high school and I already forgot what derivatives were ¯\_(ツ)_/¯ Here's a screenshot from yesterday of the cozy little cottage I built on the cozy little server ... there's supposed to be a river there but I got lazy with the "WATER" lol ![]() |
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