Voxelmanip Forums
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-29 10:02, in Change the registration question Link | ID: 73
Make the question something like 'How many objects are there in Bruno Powroznik's infamous video?' or something lol
God that would be a terrible question, learning some maths sounds better 8-)

There actually used to be a cheatsheet on the FAQ to solve it but it disappeared during an update to the codebase and I haven't bothered to add it back in.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-28 15:31, in The Voxelmanip First Thread Link | ID: 54
It's fine, no big deal. It's a suggestion to introduce yourself in this thread, not a rule :P
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-28 15:28, in The Vending Machine Link | ID: 53
It goes something like this: You insert a coin, the next person will say what comes out of the vending machine, and then they will insert another coin. So I'll start, by inserting a coin. Oh I wonder what I will get!

*inserts a coin*
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-28 09:55, in i made this thread in lynx Link | ID: 52
lol you're so cute... basically anything that doesn't flat out require javascript works in text browsers. Which of course means this forum works, since it only makes use of tiny amounts of javascript that aren't critical to posting on it. Oh and plus the table-based layout also makes it look significantly better than ones that don't.

Gonna let you in on a little secret... Usually when being on VMF on my computer I use NetSurf. Works perfectly fine, fraction of the resource usage with Firefox :LOL:
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-27 23:37, in The Voxelmanip Classic Server! Link | ID: 48
Heh it's okay. The FAQ is supposed to have a cheat sheet on solving the security question but for some reason it decided to go hidey hidey.

Loving the sky island cottage you've been building by the way, I hope the sky will be filled with lots of cute little islands in short enough time, now after both your and Danil's island. :D
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-24 21:26, in Voxelmanip Forums codebase changelog Link | ID: 43
Decided to make a thread to document the changes that I do every now and then to the forum's codebase.

Today I did some work on improving the experience of the forum on mobile, inspired by some fixes from another (now dead) forum's codebase quite like this one.
  • The index and forum tables have less superfluous columns on mobile so that things like forum and thread titles get more screen real estate.

  • Threadposts now morph on mobile to replace the sidebar with a less detailed bar on the top which only shows your profile picture, username and title. I'm especially proud about this one. :LOL:


More mobile improvements are coming sometime in the future whenever I feel like it.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-23 13:51, in Datamining Android apps and games Link | ID: 42
So you have a cool old Android game you have a lot of nostalgia for and now want to ruin it by cracking it open? Cool!

In case you don't already know, Android apps are APK files, which is essentially just a zip file following a certain file structure. If you extract any APK file you're bound to find all the assets and resources, either in assets/, res/drawable/ or res/raw/ depending on the game. If you're lucky the game assets are stored in sane formats like PNG and OGG Vorbis, but you also have the chance of stumbling over some obscure or even in-house formats.

Some Googling might help since these obscure formats tend to be shared across many apps. (e.g. the PKM format which is an uncompressed image format that's intended to give the absolute lowest possible overhead with OpenGLES)

But you might want to dive even deeper than that. More often than not Android apps are written in large part in Java, which is compiled to Dalvik bytecode and stored in the classes.dex file inside of the APK. This bytecode can rather easily be reversed into more human readable Java source code using JADX, but this code more than often is hard to recompile into a working app again. I'm sure you could find a lot of interesting stuff, not only unused content but also an overview of how the internals are laid out.

If you're lucky the developer was too lazy to obfuscate the code or accidentally pushed an unobfuscated update, otherwise you might see garbled class and method names like a.a.b.cc. In that case you could try looking for older versions of the app and seeing if they are obfuscated too (sometimes they are not), or you can work from logging strings to figure out what is happening.

There is also apktool which disassembles (baksmali's) the bytecode into a kind of Dalvik assembler language called Smali. It is more verbose and harder to read, but is easier to make simple mods to the code and then rebuild the app. I recommend finding the same code in JADX as the code you're working in Smali as it's a good way to get a better overview of the code.

However if the classes.dex is small or consists only of Android platform code or spyware libraries there's a likely chance the app is written in large part native code, in which it is stored in the lib/ folder, one folder for each unique architecture. If this is the case, usually you're pretty fucked since it is harder to decompile native code into something that's relatively readable (Java bytecode contains much more superfluous information that can be taken advantage of by a decompiler). But if you're comfortable with reverse engineering binaries you might find some use out of feeding the native library into Cutter or Ghidra and figuring out the context from source strings and potentially unstripped symbols.

(Might write more in the future if I can think of anything more to add)
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-23 12:38, in Forum game request thread Link | ID: 41
Welcome to the new forum game forum. In order to keep the quality up and keep the postcount++-tier game threads down I decided to make all forum games have to be approved first before they can get a thread.

That means, the forum game needs to have some kind of work put into it by the posters. No "count to three million" or "post as many times until X posts" kinds of games that promotes spam.

Feel free to put your requests in this thread and I'll make a thread for them if they're considered good enough.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-21 23:06, in The Voxelmanip First Thread Link | ID: 40
Indeed very cosy. As the "powered by Voxelmanip" badge in the footer captions, it's like a warm hug from someone you love.

Hello everyone who's joined by the way! I feel this forum has been a pretty decent success so far.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-19 18:31, in The Voxelmanip Classic Server! Link | ID: 36
2022-06-19


Now with shadows! The entire map has overgrown with grass for some unknown reason. There's a new large skyscraper close to spawn, and some other things that might be a bit hard to see in this screenshot.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-19 10:40, in Suggestion: adding an RSS flux Link | ID: 34
/rss.php

Depending on your browser (or RSS feed extension(s)) it will detect the feed link and place a button to it somewhere where you can open the feed or add it directly.



Although admittedly it can be hard to notice so I probably should place a link to it somewhere on the site as well.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-19 00:10, in Suggestion: adding an RSS flux Link | ID: 32
Ok so I added an RSS feed, it fetches from the entire board because tbh this place is not really large enough to warrant feeds for separate forums or threads.

Oh and it also just points to the post in the description of each RSS entry because I can't be arsed to fiddle with stripping post styling and stuff. Still works perfectly fine using it for post notifications which I feel would be the way I personally will be using the RSS feed from now on.

(Oh yeah this also got me really back into being interested in RSS feeds... It's cool isn't it :P )
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-18 20:59, in The Voxelmanip Classic Server! Link | ID: 31
They've been around for some days now at this point but the block selection has been slightly expanded.



From right to left:
  • Tall grass - Like the tall grass from modern Minecraft except with a more classic-y colour

  • Strobe light - Slowly flashing block, added mostly as a joke but it's fun to use to make things a bit more dynamic

  • Rainbow wool - Block of wool that cycles through the entire classic wool colour palette. Colourful!

  • Mountain grass - A CPE CustomBlocks reject, thought it was a fun addition. (Also funny trolling Danil by replacing all the regular grass in the map with this grass)

  • Cobweb - Similar CPE reject, cobwebs like the ones in modern Minecraft. They slow you down too.

  • Cyan Flower - Everyone's favourite MCPE exclusive back when it was quirky and not the trashy Bedrock Edition!
There is now a second inventory page where most of these new blocks are gonna show up as I add them.

Oh yeah, also feel free to suggest what blocks I should add next! Even some outlandish ones that make use of Minetest functionality would be fun to add.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-18 20:34, in What tracker song are you listening to right now? Link | ID: 30
Tell us what tracker song you are listening to right now, if you are listening to one. Preferrably with a link to it on Mod Archive or the like so others can listen to it (or the filename so it is easily searchable).

Right now I'm in a bit of an echoing* mood, listening to the echoing_garage.mod and echoing_sub-remix.mod remixes.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-17 23:51, in Suggestion: adding an RSS flux Link | ID: 29
Sure, I could definitively do that.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-17 22:38, in What's the charm of ETS 2? Link | ID: 28
(heh I wonder who you were implying with Some people :eyeshift: )

Don't you find it appealing to drive around with a truck and a double trailer at 150km/h throughout Europe? No? Well how about going into the developer camera and teleporting your truck and going offroads, then falling out of bounds into the void! :LOL:

Seriously though the map is very expansive (not even taking into account unofficial mods that extend the map like ProMods) and rather high quality with good looking cities and landscapes, it's nice to just play it and put something on to listen to in the background as you do drive throughout Europe, taking deliveries as you go.

...It also has this thing where it keeps track of all the roads you've ever been on, and of course it quickly becomes very addicting (at least to me <_< ) to drive through the entire map and discover every single part of the roads and prefabs on the map.

Oh yeah and this is a bit of an extra thing but the map editor is also pretty fun to play with, building your own fictional cities, scenery and road networks using the wealth of models and other assets from the base game along with all the map DLCs.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-17 11:48, in The Voxelmanip Classic Server! Link | ID: 25
...No, no we really don't.
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Site Admin
Posted on 2022-06-16 22:56, in Principia, Apparatus, Tesla Plushies... Link | ID: 21
This forum is not complete without a thread about a thread about Bithack's several games (all which were available on Android).

First Tesla Plushies and Apparatus, two games made in 2011 and latter being extremely successful. So successful that it got a sequel called Principia that wasn't very successful. And that's the story...

As the official community sites are since long gone, I myself host unofficial community sites for Principia and Apparatus, being principia-web and apparatus-web for each respective game.

In addition there is a large archive (also made by me) containing not only the latest versions that were released but also many older versions, available at the Bithack Game Archive Index.
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-16 22:49, in Forum software woes Link | ID: 19
already fixed, just hadn't pulled in the changes yet
ROllerozxa ROllerozxa
Site Admin
Posted on 2022-06-16 22:37, in The Voxelmanip Classic Server! Link | ID: 16
So what about this massive hole going down into the void?