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foodyummy |
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Posted on 2022-07-01 19:49 (edited 2022-11-18 22:16) Link | ID: 114 |
Posts: 12 Joined: 2022-06-27 |
Well, there's my little Minetest game I've just started working on for the past few days and I guess it's kind of experimental, but here goes I guess lol So maybe some of you know that Minecraft was inspired by this real obscure game called Infiniminer. It was made by some guys called Zachtronics back in the day of like 2009. It's a competitive game: two teams of miners, red and blue, dig for gold and diamonds and return them to the surface to make money. The team with the most money wins. Of course, people got kind of bored of that after a while and just started building stuff, and, well ... the rest is history XD (The description is kind of simple and doesn't do it much "justice" I guess. there's a lot more mechanics, such as player classes, interesting block types with unique abilities, etc.) But I thought, well, since there's already plenty of stuff on Minetest for builders, maybe I felt there could be a niche for Infiniminer's original concept. Kind of re-discovering that competitive twist to digging and building. I haven't really started seriously coding yet as I've been working on the design and concept. But I don't think the game will be an exact clone of Infiniminer, as I imagine maybe there could be some Minecraft-inspired content (trees that supply wood, rivers to pan for gold in, etc.) But to be honest I'm still kind of trying to figure out Minetest in terms of how to program it, so I'm sorry if my code is really rough. I'm trying to improve. I'd still like to put the code on github once I get a basic alpha going on though. So i guess if anybody wants to help me improve my crappy code I'd sure appreciate that :) |
ROllerozxa |
Site Admin
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Posted on 2022-07-01 20:50 Link | ID: 116 |
Site Admin Posts: 206 Joined: 2022-06-04 |
Ooh that sounds like a pretty interesting idea! I actually remember playing the original Infiniminer a long time ago but there weren't any servers online anymore so I couldn't actually do much other than run a local server and mess around with the game mechanics alone. So I'm very interested in seeing how this will end up looking like, maybe even running a server with it when that becomes a thing. :) |
foodyummy |
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Posted on 2022-07-01 21:08 Link | ID: 117 |
Posts: 12 Joined: 2022-06-27 |
So I'm very interested in seeing how this will end up looking like, maybe even running a server with it when that becomes a thing. Yeah, I'm interested to see where the project goes too. I'm actually reading up on some of minetest's docs right now and I'm excited to really get into programming it! |
ROllerozxa |
Site Admin
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Posted on 2022-07-01 21:52 Link | ID: 118 |
Site Admin Posts: 206 Joined: 2022-06-04 |
Yeah I'd definitively be up to run a server when it's in a playable state. Although that crappy Windows 8 laptop could probably be enough if it was running some kind of lightweight Linux distro onto it, don't dismiss it too quickly. I'd even go out on a limb to say that it would probably be more than enough to host an Infinitest server. :) Like, the Minecraftn't server is sitting on my VPS (the same one that hosts this forum) with 2GB of RAM & 1 vCore, it uses half a gig at most (memory usage usually steadily increases with uptime, restarting regularily will fix it) and doesn't really break a sweat in terms of CPU usage (never really goes above 25%). You don't need much resources to run a Minetest server with games that aren't a bloated mod soup with lots of stuff being run on each tick. |
foodyummy |
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Posted on 2022-07-01 22:42 Link | ID: 120 |
Posts: 12 Joined: 2022-06-27 |
Ah, I see. Yeah, maybe I was just a little bit biased ... Thanks for correcting me. Maybe the laptop isn't so crappy after all :D |
foodyummy |
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Posted on 2022-07-03 17:27 (edited 2022-07-03 17:31) Link | ID: 145 |
Posts: 12 Joined: 2022-06-27 |
Phew... after a couple of days I've managed all this! :D![]() Of course it's still unfinished though ... But i think i've got a solid teaming system going on, although it doesn't have proper randomizing of players yet. I also have the code for starting games, ending them, announcing it all, and tallying score. In between the games there are short interludes. Right now the games are ten seconds long with five second interludes lol The game can generate small maps (64x64x64) on the fly , using a dumb workaround with register_on_generated() and *probably exploiting* emerge_area and delete_area. I was actually kinda stumped on that one for like a day XD although right now I'm still figuring out how to make ores generate, as for some reason generate_ores isn't working!?!??!? Anyway, mapgen only generates one map right now, using the world seed, although I think it'll be pretty simple to randomize the seeds for the perlin noise. The pickaxe can dig the dirt nodes (from a minecraft player's perspective i know that sounds cursed), but other than that none of the other tools in my hotbar (axe, trowel and slingshot) are functional yet. The fifth hotbar slot is reserved for class-specific equips. I'd like to go on about more of the game's mechanics and such but I guess i'd like to keep my posts relatively short cause I know how everyone feels about big ol' walls of text lol |
ROllerozxa |
Site Admin
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Posted on 2022-07-03 21:25 Link | ID: 146 |
Site Admin Posts: 206 Joined: 2022-06-04 |
Looks really cool, I'm stoked! Oh and are those skins supposed to look like Quote from Cave Story? :D |
foodyummy |
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Posted on 2022-07-04 15:34 Link | ID: 149 |
Posts: 12 Joined: 2022-06-27 |
Oh and are those skins supposed to look like Quote from Cave Story? |
olive |
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Posted on 2022-09-19 21:58 Link | ID: 497 |
Posts: 36 Joined: 2022-06-29 |
Any more progress on this? Sounds wonderful! |
foodyummy |
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Posted on 2022-11-17 05:18 Link | ID: 570 |
Posts: 12 Joined: 2022-06-27 |
Gee, it's been months since I last posted here... I'd completely forgotten about the whole site! I guess to be fair, it's kind of easy to... It's such a small little corner of the web. Not that I'm complaining :) From olive: Any more progress on this? Sounds wonderful! ![]() ![]() I mean, looking on the bright side, the code was kinda crappy anyway XD and maybe I can try remaking all this with a fresh eye ![]() I was actually thinking about playing the original Infiniminer some more (on that windows 8 laptop) to try and get a more solid idea of what I'm modelling my own work after. However, I would also like to take my own project some steps further. I've got plenty of ideas on how to flesh out Infinitest. I think I might post about them tomorrow and see what some of you on the forum think! :D I've also got a Github account up and running, and I've even made a repo for the game! https://github.com/foodyummy/infinitest Granted, it's empty right now lol but hopefully soon I'll actually figure out how github even works and start filling it out. |
ROllerozxa |
Site Admin
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Posted on 2022-11-17 22:16 Link | ID: 571 |
Site Admin Posts: 206 Joined: 2022-06-04 |
Hey hey, glad you're finally back! Unfortunate that you lost the original game code though... ![]() |
foodyummy |
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Posted on 2022-11-18 22:34 Link | ID: 573 |
Posts: 12 Joined: 2022-06-27 |
Well, on the 16th I had promised to post about some of my ideas concerning how to "flesh out" Infinitest. The project's still alive, you know ![]() As I said in the first post, I don't think the game will be an exact port of Infiniminer (sorry if that's what you've been looking for :() but rather a "fresh take" on a game concept that hasn't been dusted off for over a decade now ¯\_(ツ)_/¯ Originally I had hosted the rough draft on google drive, but I don't know if anybody actually clicked the link. I think it'll get more visibility if it were posted directly in the forum (besides, I think it'll help spur discussion a bit :D). I'd llke to make sure you're okay with that, Roller, before I continue. I'd still like to keep my posts relatively easy to digest, though! So I think I'd probably be posting about the game concept in sections. And, of course, I'd much rather be using plenty of images to help describe my concepts. After all a picture's worth a thousand words :) But I don't think anything is ready to post today, I've still got some proofreading to do ¯\_(ツ)_/¯ |
ROllerozxa |
Site Admin
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Posted on 2022-11-20 20:29 Link | ID: 574 |
Site Admin Posts: 206 Joined: 2022-06-04 |
As I said in the first post, I don't think the game will be an exact port of Infiniminer (sorry if that's what you've been looking for :() but rather a "fresh take" on a game concept that hasn't been dusted off for over a decade now Originally I had hosted the rough draft on google drive, but I don't know if anybody actually clicked the link. I think it'll get more visibility if it were posted directly in the forum (besides, I think it'll help spur discussion a bit :D). I'd llke to make sure you're okay with that, Roller, before I continue. |
foodyummy |
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Posted on 2022-11-29 17:04 (edited 2022-11-29 17:05) Link | ID: 594 |
Posts: 12 Joined: 2022-06-27 |
Well, I won't be able to post anything for the next few days (as if I've posted anything during the last few lol) as I'll be helping out some family with their moving. I'm going a few states away for the next four days. That means literally sitting in a car for like eight hours there and back... real fun. :( Don't worry, though, the project is still very much alive ![]() |
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